Thursday, 18 March 2010


See, what I did there?
I'll just give you a sec to recover from the hyperventilation you're experiencing from such a comical act.
Done? good.

Anyway, I have three, yes THREE animations to put up on here.

I feel as if I should put my ident up on first, but I think I'll mix things up a bit and put this up first:

So this is the animation I made for that Dead Space competition. I'm really happy with how it turned out.
Music (bought off iTunes) and characters belong to EA (I think)

Now to things more related to the whole 'uni' aspect of this uni blog;

Here is the precursor animation for the ident, just to get me back in the flow of doing cut-outs again.

and here is the real thing:

Once again, it's a paper cut out animation with me making silly noises for it. But hey, it works.... right?

Tuesday, 16 March 2010

I couldn't help myself

This is great.

Monday, 15 March 2010

madness and mutilation

Well, damn.
So this weekend I've been busy making an animation for a competition Visceral is doing as a promotional thing for the upcoming game,Dead Space 2.
The task is to design a kill to take down a necromorph, I chose the 'leaper'.
Winner gets their idea put into the game AND their face put onto a character model. So here's hoping.
So far:

Of course I made all of the screams and squelches myself, but the main 'panic music' is from the first game.

and here are some initial sketches for it:

I even did some mo-cap of sorts as reference. Here are a couple.

(I ended up swapping it around so Isaac stands on the leaper's head. It makes more sense in terms of weight.)
the 'leaper'.

The resemblance is uncanny, no?

So what about what I'm SUPPOSED to be doing? the ident?
Well that hasn't been forgotten and I have some pose ideas set up for it.
The animation this is based on was a sort of 'make it up on the spot' sorta thing.
here it is:

Problem with this ident is that it has a set beginning and end and planned stuff has to happen.
It may be a challenge, or it'll be easy. Only time will tell.
The basic idea is that the little guy is mad (hence the straight jacket) and that all he does is run around screaming.

here's some sketchbook work on it

BUT WAIT! there's more!

Here's last week's life drawing.

Not as much as before, but still I think it's good. I really enjoy drawing with those blue pencils. They

it's not over yet. I will continue to engorge you with my mind's workings.

Here are some old sketchbook doodles.

These are some birds from a dream I had a few night ago.

Will this torment ever end?
Not yet.

If you remember the arrowtongue I was making before, it failed. So I modeled it again (again). But now it looks SO much better.

The leg muscles turned out really well, I think.
(still need to do the tongue, though)

I wouldn't be surprised if you're not sweating right now after that hearty meal of images. No, leave. Go fat bastard.

Wednesday, 10 March 2010

So here's my finished FLash lip-sync project.

The sounds in the live action part were completely synthesized.

Here are 2 sketches for 2 types of Fentil creatures; the Coastal springter and trundler.

So here's two rostralocephalonates (electroheads), both of which live near the coast., the springters live on the shrapnel of islands, Ryka and the trundlers live a bit further inland on the North-West coast of the Northern continent.

Both have a similar diet of shoreline carrion and digging creatures, while still willing to catch more active prey when opportunity arises.
Unlike Sprinters, however, Trundlers have a massive electrical organ which can slam out powerful electrical discharges to stun prey (such as the shown ruby sea-sparrow)

(thought I'd try colouring the trundler using that whole soft light thingie.)
Its grey, speckled skin camouflages it against the grey pebbly flats near the deltas. The bioluminescent tissue on its feet give off electrically charged scent particles and help the territorial trundlers know where each other are at a distance by smell and their electrical sense. The light is a bi-product and the creatures are blind. The flabby muscle flaps at their sides carry 'fat' (which also stores 'protein') for insulation from the cold. If food is scarce on shore, they can also use these in a ray-like fashion to swim in shallow water.

Springters are more distantly related from beach climbers and other quadrupedal and hexapedal rostralocephalonates, and scour the Rykan shores for food. They can swim between smaller islands and hunt in the water.
They too have the glowing scent glands on the padded 'front' legs.


Here is the final render of my 3D piece

There was supposed to be ambient occlusion using this mega-render;

Thursday, 4 March 2010

Demmy's Doodles.

Today's life drawing, before I forget to upload them and they get lost:

I'm quite happy with how these turned out this week.

Tuesday, 2 March 2010

Some stuff comes this way.

So here's some stop-motion I done did.

(mine is the one in the middle).

Here's my Student Voice flash thing so far:

And here is my 3D thing so far, too:

[edit: 3/3/10]

I've added lots of wires. Yay wires!

Lastly, another Fentil thing I made recently, the Tail Feeder:

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