Thursday, 10 December 2009

obligatory end-of-term postie.

So it's been wonderful!
Even though I've been animating for a few years, I've learned so much in the 3 or so months I've been here.

Just to make sure I did something experimental this term, I spent 3 hours making this:

Cute 'aint it?

I wanted to make something like this since I came here, and I'm disappointed that it took me so long.

Well, time for christmas...see you in 2010!

Thursday, 3 December 2009

Me in various D's

This was so hard to perfect...

...The feet worked out well but the thighs don't quite work the same as they do with my walk (blame the IK handles)

Next up is the 2D version of my walk...'s HORRIBLE!

And now for the extra things...

Here is a man running from a sea sparrow, polar leatherback and arctic fin-worm.

Hexapods are fun to animate.

Thursday, 26 November 2009


An 'Androgynous' dy is our new puppet for practice.

Seeing as some things to do with texturing didn't work, I decided to make him stripey...and a raptor.

This is just messing about with the rig we're using, Though his steps need more weight. Also, turns out that extreme rotations cause models to fun is that. Also, flips are almost impossible with this rig, luckily the camera movement hides the jumpy animation...haha!

I'm currently doing my own walk steps and am planning some Fentil 'walk' cycles.
The 3 I'm planning on first are:
Lichen Loopers
Flying octopoids
Hexapod 'leather-backs'

Monday, 23 November 2009

mow wowkin

(it's phonetic)

The walk cycles are finally done.

Nice and smooth me thinks, though I think I could have made some frames fit in a little better. It's quite dainty, almost feminine. One problem, it's a bit hard to see.


A little jumpy for the first step or two, but after that I found a rhythm to it, and the walk smoothens out.

and now burt with back knees.

What's this? an orange square fruit? it looks familiar...

I'm looking forward to animating some Fentil animals and some species' more bizarre walks (at last, it becomes relevant) such as the lichen looper which runs in a looping manner like a caterpillar...a 5 meter-long caterpillar.

Saturday, 21 November 2009

Walk this wayeeeee!


Yes. Walk cycles. 2D ones

This is just a really rough plan out for walking...It still looks a little limpy.

Thursday, 12 November 2009

A map of the world...

...and some fish

So here is a map of Fentil and the ubiquitous pump-fish.

There is no north pole on Fentil, although, due to the heavy tilt of the planet, a small ice cap forms during the northern winter.

Pump fish fill most of the roles of earth fish.

Wednesday, 4 November 2009

Amazing Family Guy clip.

This. Is. Amazing.

I wonder if the regular animators from the show did it, if so, it would have been a good opportunity for them to experiment with more fluid animation.
I've noticed with a lot of cartoons nowadays that when they decide to do a musical episode, they usually reference or parody Disney films in some way. Though the creators of family guy took it that much further, and it's hilarious.


After what we've been learning about construct and representation in animation, I'm gonna give this one a bash:

Stewie looks like the typical child in a Disney movie; short body, big round head and big blue eyes. Seeing as Stewie is a child character anyway, a lot of what make him look like a child was already there.

The design of Brian makes me think of the tramp from 'Lady and the Tramp', though it's only 3 small things that do. Firstly, there's the shape of the nose, it's a wide triangle with a bit of shine on top.
The other thing is the scruffy bits on his chest and chin.

Straight away, made to mirror the typical woman in Disney movies, although Snow White seems to look the most similar, mostly due to the short hair and poofy sleeves and dress. She's also the first person we see when the music starts, perhaps again referencing to common singing female characters in the movies, although she doesn't sing much. To be fair, her voice is REALLY annoying.

Peter is the typical bumbling, clumsy but jolly fat man. A big pink nose and large mouth look like the fat lazy drunkards often seen.

Quagmire as a bird...not too sure how deep his conversion might be. Perhaps it's just because his long nose looks like a beak. Also, perhaps Quagmire tends to just appear and disappear in the usual series, how birds just tend to land somewhere, peck about and then zip off again.

Giving Meg Ursula's tentacles is a great way to reference the show's recurring joke with her ugliness.

Making Joe a teapot could possibly be because it's the same shape of his head. This is usually reversed when designing characters, often making them morphologically similar to the object, stereotype or job that they are associated with. The first example that comes to mind is the teapot in 'Beauty and the Beast'; it resembles a kind, podgy old lady. The round shape is 'friendly'.
Less subtle examples are often used for humorous purposes, like some of the background characters in 'Corpse Bride':
The clock-maker sweeping at the start of the film resembles the grandfather clocks in his shop; he is tall and thin and his broom swings in time with the pendulum, the grocer has an onion-shaped head and the town crier is in the shape of a bell.
...I'm going on a bit...
Also, Joe in Family Guy is in a wheelchair normally, so making him a limbless, yet a mobile (anything can happen) teapot might also be a reference to that.

A skunk. Flower from bambi? or maybe it's just because Cleveland is black and skunks are black. Perhaps his choice of character is just to fit to the song. I think most of the background characters have been chosen like this.

the end bit
Old herbert is portrayed as the evil lady from snow white, and the characters comically knock him away with pies. Then Mort enters and is brutally beaten to death, followed by Stewie's "Oh yeah, I forgot, this is a DISNEY universe". This is probably to do with talk of Walt Disney being anti-semitic.
I'll talk about that issue a bit more once I've found out a bit more about him.


After all that talk of pie...Pie man is hungry

Monday, 2 November 2009

Cubey II and skeleton thingies.

Cubey 2 is finished

Took me a while, but the little thing is finally done.
If I could adjust anything,I would have added more scenery just to make it seem less barren.
Although, in saying that, I would really like to render these out, make them look all nice and glossy.
...maybe for part 3, which is going to be a personal project. It should be interesting.

Also, some practice in pixilation here as me and Hughey Herbert made a little spooky animation involving a skeleton and a ghost.

He animated the bone man and I did the background and ghost.
I twas all done on a vertical whiteboard so gravity was a bit of an issue, so was rubbing out and re-drawing the ghost and covered background.
The video zooms out halfway through because the camera turned itself off halfway through and we forgot to zoom it back in again. Must make mistakes to learn, I suppose.
I also learned the hard way not to rub out loads of dry marker with your finger then wipe it on your stains.

Wednesday, 28 October 2009

Cubey returns in...

NOW it's personal!

Here's the 'trailer':

Tuesday, 27 October 2009

And presenting


The entirety!

After all my work, I have finished the cubey and his fruit adventure.
I love that iridescent bird-thing. Even though it's mean.

Sunday, 25 October 2009

I think I'm addicted... evolution.

This 'glass' display style of anatomy works quite well, I think.

Getting to grips with HTML.

...I'm not.

I've spent about an hour trying to figure out how to fix a script error I put into applying the background.
I eventually found the culprit...It was one of these '}'

That little thing basically kept causing my text to go black if I added a background image...which is silly.

Still, the blog looks MUCH better now, and I'm going to keep tarting it up as time goes on.

Saturday, 24 October 2009


They have a proper name now. Yay.

Most inflatogastrates resemble these or these
and on some continents fill most of the niches of birds and some niches not even present on Earth.

Friday, 23 October 2009

Fruit get

...yes I made a poster...



I've been working my skin off on this little Maya experiment. cubey got a dimensional upgrade and now must be animated in 3D.
I really wanted to show off with this one, and I WILL get this completely finished by Monday...
...if I don't I'll cry.

Will little cubey get the fruit of cube? Find out next week!

Monday, 19 October 2009


I couldn't think of a better name for these creatures.

They have photosynthetic skin on their backs. Don't step on them, those spines are highly poisonous.

Wednesday, 14 October 2009

Boy, do I have A LOT to show you...

Been quite a busy day today, thought I'd show everything from today now instead of a massive build up at the end of the week:

This is my first go at Maya in terms of animating anything. There are two balls, one heavy, one light. Well, no. The task is to make them imitate these weights, as the balls themselves aren't real. (I'm so pedantic)

Pencil test for a bouncing ball. Stretch & squash.

Bouncing 'Cubey' character. The twist with cubey is the deelybopper on his head, providing a secondary layer of animation.

Lots of balls.

Saturday, 10 October 2009

I draw my dreams

Here's another one from 9/10/09

the whole dream is too confusing to explain, but these things were in it and I had to catch them.
I really will have to animate some of my dreams one day.

Friday, 9 October 2009

So tired...

...yawn... back to blog.

Today was a bit of a clusterf**k in terms of what we were supposed to be doin.
Nonetheless, it turned out to be a very productive day.

I continued my arrowtongue thinger, made it move around a bit and wiggle one of its tongues. (the eponymous tongue is yet to be shown)

Also, a WIP sketch of another Fentil species... the arboreal GRIPWORM.

More to come.
Stay tuned.

Wednesday, 7 October 2009

On day one, he made a squishy ball become something else.

First day of proper, traditional animation.

I originally tried using Maya, that 3D thing, but epic failed. I sort of created a pointy robot with a paralyzed neck; It had bones and I could bend it manually, but it couldn't bend in the timeline for some reason.
To be fair, it's a lot different to the last 3D software I used, which was cheapy free thing. All I managed to make was a helmet for a model of Samus for Metroid DREAD....very optimized and pointy.
I'm gonna need a bit more practice with 3D methinks.

However, after about an hour or two of fail'd modeling, I moved on to the 2-D assignment, which I knew I'd have better luck with.
The task was to morph a ball (using only 12 frames) into something else. ANYTHING else! Me being the exobiology geek I am, I chose one of Wayne Barlowe's aliens, the ARROWTONGUE!

(Me riding an arrowtongue)

(Barlowe's painting of an Arrowtongue)

I'm quite proud of the result (as you shall see below), but using a lightbox and pencil as opposed to tablet and Flash was a strange, but refreshing BOOM...well, spppleooorggg (the smoothness of the morph) there was a ball becoming an arrowtongue...
...sorry, a REPRESENTATION of a ball becoming a REPRESENTATION of an arrowtongue.

Our first proper lecture about art's deeper messages and representations was intense... A complete and utter mind-f**k, but I loved the deep, philosophical nature of the discussion. An amazing variety of ideas and expression. See, artists are smart, too

That's all for now, Up next...stuff!

It's a bit jumpy, but that's only because it was lined up inconstantly with the camera.

(I spent hours trying to work out the HTML for the links and images etc...totally worth it, though)

In the blog-inning...

... There was nothing...

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