I'm somewhat happy with this, as I haven't been animating in 3D for a while.
H0le climb test
Now, this was something I sort of did as a quick test. I was told that the climb looks too easy, that there isn't enough effort in the movement. I can see that.
Now, I have been coming up with some more ideas for this Machina video game idea.
The enemies in the game have a rank system. These ranks are indicated by floating halos above their bodies.
Killing the enemies causes their halos to fall to the ground which the player can collect for...something.
There are also some game mechanics in the works somewhere.