Showing posts with label walk cycles. Show all posts
Showing posts with label walk cycles. Show all posts

Friday, 20 January 2012

Some progress

leonard brain walk.

I'm somewhat happy with this, as I haven't been animating in 3D for a while.

H0le climb test

Now, this was something I sort of did as a quick test. I was told that the climb looks too easy, that there isn't enough effort in the movement. I can see that.

Now, I have been coming up with some more ideas for this Machina video game idea.
The enemies in the game have a rank system. These ranks are indicated by floating halos above their bodies.

Killing the enemies causes their halos to fall to the ground which the player can collect for...something.

There are also some game mechanics in the works somewhere.

Thursday, 21 October 2010

Flies and walks

Some experimental stop motion with a cheap, sticky fly toy.


Bzzzz

And a rendered walk of a tail feeder


Walk walk

Thursday, 3 December 2009

Me in various D's

This was so hard to perfect...

...The feet worked out well but the thighs don't quite work the same as they do with my walk (blame the IK handles)

Next up is the 2D version of my walk...

...it's HORRIBLE!

And now for the extra things...


Here is a man running from a sea sparrow, polar leatherback and arctic fin-worm.

Hexapods are fun to animate.

Thursday, 26 November 2009

Andy

An 'Androgynous' dy is our new puppet for practice.

Seeing as some things to do with texturing didn't work, I decided to make him stripey...and a raptor.



This is just messing about with the rig we're using, Though his steps need more weight. Also, turns out that extreme rotations cause models to disintegrate...how fun is that. Also, flips are almost impossible with this rig, luckily the camera movement hides the jumpy animation...haha!

I'm currently doing my own walk steps and am planning some Fentil 'walk' cycles.
The 3 I'm planning on first are:
Lichen Loopers
Flying octopoids
Hexapod 'leather-backs'

Monday, 23 November 2009

mow wowkin

(it's phonetic)

The walk cycles are finally done.
2D:


Nice and smooth me thinks, though I think I could have made some frames fit in a little better. It's quite dainty, almost feminine. One problem, it's a bit hard to see.

3D:


A little jumpy for the first step or two, but after that I found a rhythm to it, and the walk smoothens out.

and now burt with back knees.

What's this? an orange square fruit? it looks familiar...


I'm looking forward to animating some Fentil animals and some species' more bizarre walks (at last, it becomes relevant) such as the lichen looper which runs in a looping manner like a caterpillar...a 5 meter-long caterpillar.

Saturday, 21 November 2009

Walk this wayeeeee!

etc...

Yes. Walk cycles. 2D ones


This is just a really rough plan out for walking...It still looks a little limpy.

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